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  2. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    In the algorithm above, steps 1, 2 and 7 will only be run once. For a worst-case evaluation, it should be assumed that step 3 will be run as well. Thus the total amount of time to run steps 1–3 and step 7 is: + + +. The loops in steps 4, 5 and 6 are trickier

  3. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    This result suffices to show that the number of steps in Euclid's algorithm can never be more than five times the number of its digits (base 10). [101] For if the algorithm requires N steps, then b is greater than or equal to F N+1 which in turn is greater than or equal to φ N−1, where φ is the golden ratio.

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Selection sort - Wikipedia

    en.wikipedia.org/wiki/Selection_sort

    In computer science, selection sort is an in-place comparison sorting algorithm.It has a O(n 2) time complexity, which makes it inefficient on large lists, and generally performs worse than the similar insertion sort.

  6. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    Merge sort. In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order.The most frequently used orders are numerical order and lexicographical order, and either ascending or descending.

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    There are many algorithms to solve scrambled Rubik's Cubes. An algorithm that solves a cube in the minimum number of moves is known as God's algorithm. A randomly scrambled Rubik's Cube will most likely be optimally solvable in 18 moves (~ 67.0%), 17 moves (~ 26.7%), 19 moves (~ 3.4%) or 16 moves (~ 2.6%) in HTM. [4]

  8. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  9. Matrix multiplication algorithm - Wikipedia

    en.wikipedia.org/.../Matrix_multiplication_algorithm

    This algorithm transmits O(n 2 /p 2/3) words per processor, which is asymptotically optimal. [30] However, this requires replicating each input matrix element p 1/3 times, and so requires a factor of p 1/3 more memory than is needed to store the inputs. This algorithm can be combined with Strassen to further reduce runtime.