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  2. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The first graphics cards to use GDDR6X are the Nvidia GeForce RTX 3080 and 3090 graphics cards. PAM4 signalling is not new but it costs more to implement, partly because it requires more space in chips and is more prone to signal-to-noise ratio (SNR) issues, [ 24 ] which mostly limited its use to high speed networking (like 200G Ethernet).

  3. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection – thus immediate – to retained resources. [1] It does not preclude the use of double-buffering. Retained mode is an alternative approach.

  4. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.

  5. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    By adding further compression, a programmer can reduce the efficiency gap. The extra layer can be decompressed by the CPU so that the GPU receives a normal compressed texture, [3] or in newer methods, decompressed by the GPU itself. Supercompression saves the same amount of VRAM as regular texture compression, but saves more disk space and ...

  6. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth (known as the data rate or bit rate). If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or ...

  7. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    Graphics libraries are mainly used in video games and simulations. The use of graphics libraries in connection with video production systems, such as Pixar RenderMan , is not covered here. Latest Graphics Library usage across Operating Systems:

  8. Larrabee (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Larrabee_(microarchitecture)

    Almost a decade later, on June 12, 2018; the idea of an Intel dedicated GPU was revived again with Intel's desire to create a discrete GPU by 2020. [6] This project would eventually become the Intel Xe and Intel Arc series, released in September 2020 and March 2022, respectively - but both were unconnected to the work on the Larrabee project.

  9. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...