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The actions that can be taken in response to triggers, both event-based as well as time-based, not only include launching applications but also take a number of custom actions. Task Scheduler includes a number of actions built-in, spanning a number of applications; including send an e-mail, show a message box, or fire a COM handler when it is ...
The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching .
Time-triggered systems can be viewed as a subset of a more general event-triggered (ET) system architecture (see event-driven programming).. Implementation of an ET system will typically involve use of multiple interrupts, each associated with specific periodic events (such as timer overflows) or aperiodic events (such as the arrival of messages over a communication bus at random points in time).
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
A watchdog timer (WDT, or simply a watchdog), sometimes called a computer operating properly timer (COP timer), [1] is an electronic or software timer that is used to detect and recover from computer malfunctions. Watchdog timers are widely used in computers to facilitate automatic correction of temporary hardware faults, and to prevent errant ...
The Windows wait cursor, informally the Blue circle of death (known as the hourglass cursor until Windows Vista) is a throbber that indicates that an application is busy performing an operation. It can be accompanied by an arrow if the operation is being performed in the background.
Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.
Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.