Search results
Results from the WOW.Com Content Network
The Wind Waker ' s cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a Saturday-morning cartoon and setting it apart from other games in the series. The Legend of Zelda: The Wind Waker is an action-adventure game with role-playing elements.
File:The Legend of Zelda Spirit Tracks box art.jpg; File:The Legend of Zelda Symphony of the Goddesses logo.png; File:The Legend of Zelda Tears of the Kingdom cover.jpg; File:The Legend of Zelda The Minish Cap Game Cover.JPG; File:The Legend of Zelda The Minish Cap screenshot.png; File:The Legend of Zelda The Wind Waker screenshot.jpg
Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case of The Legend of Zelda: The Wind Waker, developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [in The Wind Waker] in a more easy-to-understand way."
The Legend of Zelda: The Wind Waker uses a variant of the level of detail programming. The game overworld is divided into 49 squares. Each square has an island inside of it; the distances between the island and the borders of the square are considerable.
The Legend of Zelda: Collector's Edition, released for the GameCube in 2003, [105] included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. The Legend of Zelda: The Wind Waker HD was released for Wii U in 2013.
The Legend of Zelda: Majora's Mask: 2000 The Legend of Zelda: Majora's Mask 3D: 2015 Remake of the original game. [307] The Legend of Zelda: The Wind Waker: 2002 GameCube: The Legend of Zelda: The Wind Waker HD: 2013 Wii U: Updated visuals, sounds, and features. [308] The Legend of Zelda: Twilight Princess: 2006 GameCube, Wii: The Legend of ...
The Legend of Zelda: The Wind Waker: 2002: One of the most well-known cel-shaded games Valkyria Chronicles: 2008: Uses a number of NPR techniques in the game, including a sketch-like shading method XIII: 2003: A game made as "comic"-like as possible Ōkami: 2006: A game whose visuals emulate the style of sumi-e (Japanese ink wash painting ...
Another team finished Ura Zelda, but it never came out on the 64DD, which was a commercial failure in Japan and was not released outside its home country. [20] It was later officially titled Ocarina of Time: Master Quest and packaged with pre-ordered copies of The Legend of Zelda: The Wind Waker for GameCube. [16] [21] [22]