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ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook. ScratchJr is a derivative of the Scratch language, which has been
Tynker is an educational programming platform, like Scratch, to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
(formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many
Microsoft's simplified variant of BASIC, it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [8] The associated IDE provides a simplified programming environment with functionality such as syntax highlighting, intelligent code completion, and in-editor documentation access. [9]
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Code.org, to teach introductory programing to millions of students in their Hour of Code program [8] Microsoft's MakeCode, "a free online learn-to-code platform where anyone can build games, code devices, and mod Minecraft" [9] [10] RoboBlockly, a web-based robot simulation environment for learning coding and math
Its Tap Pen Controller is a coding tool that exercises children's logical thinking and problem-solving abilities. It brings computer programming into children's lives, using coding cards and various themed map blocks to guide the child in exploring, perceiving, and creating through interactive, stimulating, games.