Search results
Results from the WOW.Com Content Network
Line of Sight: Vietnam: 2003 nFusion: Infogrames, Atari: Lineage II: 2003 NCsoft: NCsoft Lines '98 [1] 1997 Lionheart: Legacy of the Crusader: 2003 Reflexive Entertainment: Interplay Entertainment: Little Big Adventure 2: 1997 Adeline Software International: Electronic Arts, Activision, Virgin Interactive: Little Britain: The Video Game: 2007 ...
The King of Fighters '98: Ultimate Match Online (拳皇'98:終極之戰OL), briefly referred to as KOF'98 UM OL, is an officially authorized SNK mobile game by PlayHit, Playcrab and Finger Fun. It is a free-to-play, tactical RPG fighting mobile game based on the fighting game The King of Fighters '98 Ultimate Match .
World League Soccer '98 is an association football video game developed by Silicon Dreams Studio. It was published in May 1998 by Eidos Interactive on the Sony PlayStation and PC, and by Sega on the Sega Saturn. Silicon Dreams developed two sequels: Michael Owen's World League Soccer '99 and Michael Owen's WLS 2000.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Game Technopolis: Game Technopolis Kinbaku no Yakata: September 8, 1995: XYZ: XYZ King Flappy: September 15, 1985: dB-SOFT: dB-SOFT King's Bounty: July 8, 1994: New World Computing: StarCraft, Inc. King's Quest V: November 9, 1991: Sierra On-Line: Sierra On-Line Kirishima Shinryōshitsu no Gogo: August 11, 1995: May-Be Soft: May-Be Soft Kishi ...
Commandos: Beyond the Call of Duty, a set of new Commandos missions issued as a standalone game, was released on 31 March 1999. Despite it being much shorter than Behind Enemy Lines, it is a much more difficult game containing levels on a far greater scale to the extent of being comparable to those that were to be seen in Commandos 2. It has 8 ...
The Lumberjacks defeated the Warner Royals 98-0 in a game that was a rout before the first quarter was even over. Stephen F. Austin had 35 points after the first quarter and led 59-0 at halftime.
NHL Powerplay 98 received a variety of reviews, with critics expressing differing opinions on a number of points. For example, while IGN, GamePro, and John Ricciardi of Electronic Gaming Monthly (EGM) all praised the player animations for their fluid movements and variety of realistic moves, [14] [20] [23] [24] Kraig Kujawa and Dean Hager (also of EGM), as well as Ryan MacDonald of GameSpot ...