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  2. Ubisoft Montreal - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Montreal

    Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.

  3. List of Ubisoft subsidiaries - Wikipedia

    en.wikipedia.org/wiki/List_of_Ubisoft_subsidiaries

    Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. [1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the ...

  4. Clint Hocking - Wikipedia

    en.wikipedia.org/wiki/Clint_Hocking

    By July 2021, he returned to Ubisoft Montreal. [43] Hocking, alongside Jonathan Dumont, will serve as Assassin's Creed Infinity 's creative directors with Dumont and Hocking leading the Ubisoft Quebec and Montreal divisions, respectively. [44] Across his career, Hocking has written monthly columns for the video game magazine, Edge.

  5. Patrice Désilets - Wikipedia

    en.wikipedia.org/wiki/Patrice_Désilets

    Désilets left Ubisoft in June 2010, which was confirmed by the company on June 13, 2010, looking for more creative independence. After one year away from the gaming industry, Patrice Désilets officially returned by joining THQ as Creative Director at their new Montreal based studio in June 2011. [3]

  6. Sweet Baby Inc. - Wikipedia

    en.wikipedia.org/wiki/Sweet_Baby_Inc.

    Sweet Baby Inc. is a Canadian narrative development and consultation studio based in Montreal.Founded by former Ubisoft developers, including scriptwriter Kim Belair and product manager David Bédard, the company consults on video game narratives during development to promote diversity, equity, and inclusion within game narratives and studios.

  7. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [154]

  8. Yves Guillemot - Wikipedia

    en.wikipedia.org/wiki/Yves_Guillemot

    After earning his business degree, [4] Guillemot and his brothers founded Ubisoft in 1986 to create games, recognizing the opportunity in a growing industry that they were also passionate about. [3] Guillemot has been criticized as a central figure in the ongoing Ubisoft workplace sexual misconduct scandal. Although not personally implicated in ...

  9. Video games in Canada - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Canada

    Montreal's Ubisoft studio is getting a large amount of attention worldwide as the lead studio for the Far Cry series and for their contributions to the Assassin's Creed franchise. [21] As a major studio they are attracting other video game developers and studios to Montreal further defining it as the gaming capital of Canada, as well as the ...

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