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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These modifiers include the character's proficiency with the specific weapon and weapons in general, the quality of the weapon (masterwork craftsmanship or magical enhancements), the modifier of the ability associated with the weapon (strength for melee weapons, and dexterity for ranged weapons), magical effects improving/hampering the ...

  3. Blowgun - Wikipedia

    en.wikipedia.org/wiki/Blowgun

    A blowgun (also called a blowpipe or blow tube) is a simple ranged weapon consisting of a long narrow tube for shooting light projectiles such as darts. It operates by having the projectile placed inside the pipe and using the force created by forced exhalation ("blow") to pneumatically propel the projectile.

  4. Sling (weapon) - Wikipedia

    en.wikipedia.org/wiki/Sling_(weapon)

    The sling is an ancient weapon known to Neolithic peoples around the Mediterranean, but is likely to be much older.It is possible that the sling was invented during the Upper Palaeolithic at a time when new technologies such as the spear-thrower and the bow and arrow were beginning to emerge.

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games.

  7. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Free actions are simple actions that can be done at any time. Characters in a party have a set initiative that is entirely based upon their Basic Speed characteristic. [21] There are two kinds of attacks: Melee (possibly with hand-to-hand weapons, or unarmed combat) and Ranged (bows, guns, thrown weapons, some Innate Attacks, etc.).

  8. Dart (missile) - Wikipedia

    en.wikipedia.org/wiki/Dart_(missile)

    An example of a plumbata. Darts are airborne ranged weapons. They are designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by the presence of fletching (feathers on the tail) and a shaft that is shorter or more flexible.

  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures. 3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters.