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Arm MAP, a performance profiler supporting Linux platforms.; AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK.; AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.
Cache control instructions are specific to a certain cache line size, which in practice may vary between generations of processors in the same architectural family. Caches may also help coalescing reads and writes from less predictable access patterns (e.g., during texture mapping ), whilst scratchpad DMA requires reworking algorithms for more ...
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Cache invalidation is a process in a computer system whereby entries in a cache are replaced or removed.. It can be done explicitly, as part of a cache coherence protocol. In such a case, a processor changes a memory location and then invalidates the cached values of that memory location across the rest of the computer system.
Cache: cache represents a small amount of very fast memory. A cache is a storage for a specific type of object, such as semaphores, process descriptors, file objects, etc. Slab: slab represents a contiguous piece of memory, usually made of several virtually contiguous pages. The slab is the actual container of data associated with objects of ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.
Illustration of cache coloring. Left is virtual memory spaces, center is the physical memory space, and right is the CPU cache.. A physically indexed CPU cache is designed such that addresses in adjacent physical memory blocks take different positions ("cache lines") in the cache, but this is not the case when it comes to virtual memory; when virtually adjacent but not physically adjacent ...