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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed " when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models.

  5. Template : Latest stable software release/Second Life Viewer

    en.wikipedia.org/.../Second_Life_Viewer

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as ...

  8. Soft error - Wikipedia

    en.wikipedia.org/wiki/Soft_error

    It is extremely hard to maintain the material purity needed. Controlling alpha particle emission rates for critical packaging materials to less than a level of 0.001 counts per hour per cm 2 (cph/cm 2) is required for reliable performance of most circuits. For comparison, the count rate of a typical shoe's sole is between 0.1 and 10 cph/cm 2.

  9. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.