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  2. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations. According to The Complete Book of Chisanbop[3] by Hang Young Pai, chisanbop was created in the 1940s in Korea by Sung Jin Pai ...

  3. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration camp.

  4. Stepped reckoner - Wikipedia

    en.wikipedia.org/wiki/Stepped_reckoner

    The stepped reckoner or Leibniz calculator was a mechanical calculator invented by the German mathematician Gottfried Wilhelm Leibniz (started in 1673, when he presented a wooden model to the Royal Society of London [2] and completed in 1694). [1] The name comes from the translation of the German term for its operating mechanism, Staffelwalze ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    t. e. Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product.

  6. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  7. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    In a typical 6/49 game, each player chooses six distinct numbers from a range of 1–49. If the six numbers on a ticket match the numbers drawn by the lottery, the ticket holder is a jackpot winner— regardless of the order of the numbers. The probability of this happening is 1 in 13,983,816. The chance of winning can be demonstrated as ...

  8. Nimber - Wikipedia

    en.wikipedia.org/wiki/Nimber

    Nimber multiplication (sequence A051775 in the OEIS) The nonzero elements form the Cayley table of Z 15. The small matrices are permuted binary Walsh matrices. Nimber multiplication of powers of two (sequence A223541 in the OEIS) Calculating the nim-products of powers of two is a decisive point in the recursive algorithm of nimber-multiplication.

  9. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Arithmetic is the fundamental branch of mathematics that studies numbers and their operations. In particular, it deals with numerical calculations using the arithmetic operations of addition, subtraction, multiplication, and division. [1] In a wider sense, it also includes exponentiation, extraction of roots, and logarithm. [2]

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