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Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.
In computer science, heapsort is a comparison-based sorting algorithm which can be thought of as "an implementation of selection sort using the right data structure." [3] Like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region.
Only Java has a data type for arbitrary precision decimal point calculations. Only C# has a type for working with complex numbers. In both languages, the number of operations that can be performed on the advanced numeric types is limited compared to the built-in IEEE 754 floating point types.
Insertion sort. Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages:
Average performance. O(n log n) Worst-case space complexity. O(1) Block sort, or block merge sort, is a sorting algorithm combining at least two merge operations with an insertion sort to arrive at O(n log n) (see Big O notation) in-place stable sorting time. It gets its name from the observation that merging two sorted lists, A and B, is ...
Selection sort. In computer science, selection sort is an in-place comparison sorting algorithm. It has an O (n2) time complexity, which makes it inefficient on large lists, and generally performs worse than the similar insertion sort. Selection sort is noted for its simplicity and has performance advantages over more complicated algorithms in ...
Sorting small arrays optimally (in fewest comparisons and swaps) or fast (i.e. taking into account machine specific details) is still an open research problem, with solutions only known for very small arrays (<20 elements). Similarly optimal (by various definitions) sorting on a parallel machine is an open research topic.
In computer science, an in-place algorithm is an algorithm that operates directly on the input data structure without requiring extra space proportional to the input size. In other words, it modifies the input in place, without creating a separate copy of the data structure. An algorithm which is not in-place is sometimes called not-in-place or ...