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In software engineering and programming language theory, the abstraction principle (or the principle of abstraction) is a basic dictum that aims to reduce duplication of information in a program (usually with emphasis on code duplication) whenever practical by making use of abstractions provided by the programming language or software libraries ...
This insulates client code from object creation by having clients request that a factory object create an object of the desired abstract type and return an abstract pointer to the object. [5] An example is an abstract factory class DocumentCreator that provides interfaces to create a number of products (e.g., createLetter() and createResume()).
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [ 1 ] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
Computer science commonly presents levels(or, less commonly, layers) of abstraction, wherein each level represents a different model of the same information and processes, but with varying amounts of detail. Each level uses a system of expression involving a unique set of objects and compositions that apply only to a particular domain.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2 ]
In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This mathematical model contrasts with data ...
In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1] A class which provides the methods listed in a protocol ...
Method (computer programming) Appearance. hide. A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.