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  2. Deadlock - Wikipedia

    en.wikipedia.org/wiki/Deadlock

    A deadlock is a condition that may happen in a system composed of multiple processes that can access shared resources. A deadlock is said to occur when two or more processes are waiting for each other to release a resource. None of the processes can make any progress. ^ a b c Silberschatz, Abraham (2006).

  3. Deadlock prevention algorithms - Wikipedia

    en.wikipedia.org/wiki/Deadlock_prevention_algorithms

    Deadlock prevention algorithms. In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource. If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process.

  4. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    Producer–consumer problem. In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer ...

  5. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    Monitor (synchronization) In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met ...

  6. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.

  7. Ostrich algorithm - Wikipedia

    en.wikipedia.org/wiki/Ostrich_algorithm

    Ostrich algorithm. In computer science, the ostrich algorithm is a strategy of ignoring potential problems on the basis that they may be exceedingly rare. It is named after the ostrich effect which is defined as "to stick one's head in the sand and pretend there is no problem". It is used when it is more cost-effective to allow the problem to ...

  8. Lamport's bakery algorithm - Wikipedia

    en.wikipedia.org/wiki/Lamport's_bakery_algorithm

    Lamport's bakery algorithm is a computer algorithm devised by computer scientist Leslie Lamport, as part of his long study of the formal correctness of concurrent systems, which is intended to improve the safety in the usage of shared resources among multiple threads by means of mutual exclusion . In computer science, it is common for multiple ...

  9. Readers–writer lock - Wikipedia

    en.wikipedia.org/wiki/Readers–writer_lock

    Readers–writer lock. In computer science, a readers–writer ( single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas write operations require exclusive access.