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Metroid (1 page), by George Caragonne, Mickey Ritter, Jan Harpes, Jade. Deceit Du Jour (10 pages), by Mark McClellan and Bill Vallely, Vince Mielcarek, Bob Layton, Jade, Joe Q and The Gradations. Super Metroid: Nintendo: Nintendo Power, issues #57–61 February–May 1994 [63] Notes: Five-part adaptation of the game by Benimaru Itoh. [64 ...
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Metroid [a] is a series of nonlinear science fiction action games published by Nintendo, featuring side-scrolling, metroidvania, and first-person shooter elements. The player character and protagonist of the series is Samus Aran, a space-faring bounty hunter who battles Space Pirates and a species called the Metroid.
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
The Super Metroid Nintendo's Player's Guide describes Samus as 6 ft 3 in (1.91 m) tall and weighs 198 pounds (90 kg) without her Power Suit. [23] Her signature ability to collapse into a ball to travel through tight areas was initially called the Maru Mari, meaning "round ball" in Japanese, and was rechristened as the Morph Ball in Super Metroid.
Metroid combines the platforming of Super Mario Bros. and the exploration of The Legend of Zelda with a science fiction setting and an emphasis on nonlinear gameplay. Most Metroid games are side-scrolling, while the 3D games use a first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the ...
Nintendo did also once offer a subscription motive that included four of the aforementioned Player's Guides instead of only one. Following these four Player's Guides, a fifth was released to Nintendo Power subscribers entitled Top Secret Passwords, containing passwords for a wide variety of NES, SNES, and Game Boy games. While initially billed ...