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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  3. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    The differences between the two languages are more prominent than their similarities. Java has static typing, while JavaScript's typing is dynamic. Java is loaded from compiled bytecode, while JavaScript is loaded as human-readable source code. Java's objects are class-based, while JavaScript's are prototype-based.

  4. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance. Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  5. Rhino (JavaScript engine) - Wikipedia

    en.wikipedia.org/wiki/Rhino_(JavaScript_engine)

    Rhino (JavaScript engine) 1997: Mozilla Foundation, 1998: Mozilla Corporation, now developed by volunteers. Rhino is a JavaScript engine written fully in Java and managed by the Mozilla Foundation as open source software. It is separate from the SpiderMonkey engine, which is also developed by Mozilla, but written in C++ and used in Mozilla Firefox.

  6. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [a] together with an environment. [1] The environment is a mapping associating each free variable of the ...

  7. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    Mixins are a language concept that allows a programmer to inject some code into a class. Mixin programming is a style of software development, in which units of functionality are created in a class and then mixed in with other classes. [ 6 ] A mixin class acts as the parent class, containing the desired functionality.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  9. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming. Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.