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These templates shows a chess diagram, a graphic representation of a position in a chess game, using standardised symbols resembling the pieces of the standard Staunton chess set. The default template for a standard chess board is {{Chess diagram}}. This documentation covers all related templates.
Chess diagrams are widely used in chess publications as an aid to visualisation, or to aid the readers to verify that they are looking at the correct position on their chessboard or computer. The symbols used generally resemble the pieces of the standard Staunton chess set, although a number of different fonts have been used over the centuries.
Description: SVG, Chessboard and chess pieces; Schachbrett und Schachfiguren; sources: Chessboard based on Image:Chess Board.svg by User:Nevit, Chess pieces based on images Image:Chess blt45.svg, Image:Chess klt45.svg and so on (in Category:Chess pieces) by en:User:Cburnett; I have only composed the picture and added black and white lines, so the chess pieces are better visible an bothe black ...
size: integer, represent the size of one square in pixels. optional - defaults to 26 (size=23 corresponds to "chess diagram small") reverse: use true to show the board from the black's point of view. align: can be "tleft" or "tright". default to "tleft" header: text to show above the board; footer: text to show below the board; Some examples:
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In contemporary chess, a digital board is a chess board connected to a computer that is capable of transmitting the moves to the computer itself: the information about the moves can be used to play a game against a chess engine, or simply to record the moves sequence of a game in automatic.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.