Search results
Results from the WOW.Com Content Network
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
C. C (programming language) C dynamic memory allocation; C file input/output; C syntax; C data types; C23 (C standard revision) Callback (computer programming) CIE 1931 color space; Coalesced hashing; Code injection; Comment (computer programming) Composite data type; Conditional (computer programming) Const (computer programming) Constant ...
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
The vaporized getter, usually a volatile metal, instantly reacts with any residual gas, and then condenses on the cool walls of the tube in a thin coating, the getter spot or getter mirror, which continues to absorb gas. This is the most common type, used in low-power vacuum tubes. Non-evaporable getter (NEG) [8]
Gedächtnistechniken 7 Der Autor Bisherige Publikationen (Auszug): • Das perfekte Namensgedächtnis, Gabal • Namen merken leicht gemacht: Zach Davis interviewt Boris Nikolai Konrad, Peoplebuilding
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).