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Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.
Seeds of Destruction, the 15th expansion, was released on October 21, 2008. Within the fictional storyline of the game, Zebuxoruk, an insane fallen god, is the only person who can aid players in preventing the destruction of Norrath by stopping the evil forces of Discord and repairing the damage done to The Void.
Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]
As the saying goes: a picture often tells more than a thousand words. This is certainly true for graphical timelines. A detailed listing of events and dates in tabular form may offer the reader a lot of specifics, but may fail to provide an overview, a grand perspective. From June 1, 2004 there is a wiki way to compose graphical time charts ...
In the United States, The Ruins of Kunark sold 92,172 units between February 2000 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious "sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot".
[[Category:Timeline templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Timeline templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Whilst short timelines can be inserted directly into the article, some editors complain that long, complex timelines break up the flow of the page and make editing difficult. Therefore, you may want to use {{ Include timeline }} to host the timeline code on a separate page, which will be automatically included.