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  2. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  4. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark, which usually calculate the average frame rate over a longer time interval. In lower frame rates, [note 1] when this effect may be apparent the moving video appears to stutter, resulting ...

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The advertised frame-rate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. In the latter case, the actual presence or strength of any motion interpolation option may vary.

  6. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    This technique suggests the limitless perspectives and variable frame rates possible with a virtual camera. However, if the still array process is done with real cameras, it is often limited to assigned paths. In The Matrix, the camera path was pre-designed using computer-generated visualizations as a guide. Cameras were arranged, behind a ...

  7. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    If the frame rate falls below the flicker fusion threshold for the given viewing conditions, flicker will be apparent to the observer, and movements of objects on the film will appear jerky. For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 Hz, though in certain cases it can be ...

  8. With Trump’s election, extending expiring tax cuts should be ...

    www.aol.com/finance/trump-election-extending...

    Because the law cut the top individual income tax rate from 39.6% to 37%—which applies to individuals making $578,126 and up—most of the benefits of the individual tax cuts have gone to the ...

  9. Adobe Premiere Pro - Wikipedia

    en.wikipedia.org/wiki/Adobe_Premiere_Pro

    Adobe Premiere Pro is a timeline-based non-linear video editing software developed by Adobe Inc., distributed as part of the Adobe Creative Cloud suite. Primarily aimed at professional video editing, the program also provides an advanced set of tools for creating special effects and visual effects.