Search results
Results from the WOW.Com Content Network
Axelson, Jan (2007). Serial Port Complete: COM Ports, USB Virtual COM Ports, and Ports for Embedded Systems. Madison, Wisconsin: Lakeview Research. ISBN 978-1-931448-07-9. OCLC 154714830. Axelson, Jan (2006). USB Mass Storage: Designing and Programming Devices and Embedded Hosts. Madison, Wisconsin: Lakeview Research. ISBN 978-1-931448-04-8.
This is a list of video gaming-related websites. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
Follow Your Heart Romance, written by Jan Gelman and Caroline B. Cooney (10 books) Football Fantasy (10 books advertised, 8 published) Forbidden Gateway, written by Ian and Clive Bailey (2 books) Freeway Warrior, written by Joe Dever (4 books) Gamebook Adventures, written by Simon Osbourne and Andrew Wright (3 books advertised but only 1 published)
The first release in the "Complete" series, the book contains original cover artwork by Joe Simko and details all 678 Nintendo-licensed NES games. The book gives a short history of the Nintendo and Famicom systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Free music download websites (7 P) T. Tucows (6 P) Pages in category "Download ...
A sequel to the Flash game Frog Fractions funded through Kickstarter, would only be revealed at the conclusion of this ARG, with clues hidden in a number of other games. Podcasts by the developers, an Obama Shaving Simulator, real life events such as Indiecade and ARG-specific events around Berkley and LA.
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").