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  2. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  3. Interface segregation principle - Wikipedia

    en.wikipedia.org/.../Interface_segregation_principle

    The solution suggested by Martin utilized what is today called the Interface Segregation Principle. Applied to the Xerox software, an interface layer between the Job class and its clients was added using the Dependency Inversion Principle. Instead of having one large Job class, a Staple Job interface or a Print Job interface was created that ...

  4. Open–closed principle - Wikipedia

    en.wikipedia.org/wiki/Open–closed_principle

    The name open–closed principle has been used in two ways. Both ways use generalizations (for instance, inheritance or delegate functions) to resolve the apparent dilemma, but the goals, techniques, and results are different. The open–closed principle is one of the five SOLID principles of object-oriented design.

  5. Single-responsibility principle - Wikipedia

    en.wikipedia.org/.../Single-responsibility_principle

    The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." [ 1 ] The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module.

  6. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Nonetheless, the principle is useful in reasoning about the design of class hierarchies. Liskov substitution principle imposes some standard requirements on signatures that have been adopted in newer object-oriented programming languages (usually at the level of classes rather than types; see nominal vs. structural subtyping for the distinction):

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Information expert (also expert or the expert principle) is a principle used to determine where to delegate responsibilities such as methods, computed fields, and so on. Using the principle of information expert, a general approach to assigning responsibilities is to look at a given responsibility, determine the information needed to fulfill it ...

  8. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  9. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]