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  2. Attack patterns - Wikipedia

    en.wikipedia.org/wiki/Attack_patterns

    Another way is to group them into general categories. Another way of categorizing attack patterns is to group them by a specific technology or type of technology (e.g. database attack patterns, web application attack patterns, network attack patterns, etc. or SQL Server attack patterns, Oracle Attack Patterns, .Net attack patterns, Java attack patterns, etc.)

  3. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. They have been described as "functions whose execution you can pause". [1] Melvin Conway coined the term coroutine in 1958 when he applied it to the construction of an assembly program. [2]

  4. Structural pattern - Wikipedia

    en.wikipedia.org/wiki/Structural_pattern

    Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging purposes. [1] Retrofit Interface Pattern: [2] [3] An adapter used as a new interface for multiple classes at the same time. Aggregate pattern: a version of the Composite pattern with methods for aggregation of ...

  5. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]

  6. Continuation - Wikipedia

    en.wikipedia.org/wiki/Continuation

    In computer science, a continuation is an abstract representation of the control state of a computer program.A continuation implements the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the ...

  7. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  9. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.