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Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).
Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. [1] It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue.
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.
In the match where Deep Blue beat world chess champion Garry Kasparov, in February 1997, Murray was there as an IBM computer scientist, and he moved the pieces as instructed by the computer program. [5] Deep Blue in that match became the first computer to defeat the reigning world chess champion. Kasparov had won an earlier match the previous year.
Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]
Computer chess includes both hardware (dedicated computers) and software capable of playing chess.Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training.
Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. [1]