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The sum of the reciprocals of the cubes of positive integers is called Apéry's constant ζ(3) , and equals approximately 1.2021 . This number is irrational, but it is not known whether or not it is transcendental. The reciprocals of the non-negative integer powers of 2 sum to 2 . This is a particular case of the sum of the reciprocals of any ...
For the multiplicative inverse of a real number, divide 1 by the number. For example, the reciprocal of 5 is one fifth (1/5 or 0.2), and the reciprocal of 0.25 is 1 divided by 0.25, or 4. The reciprocal function, the function f(x) that maps x to 1/x, is one of the simplest examples of a function which is its own inverse (an involution).
The proofs given in this article use these definitions, and thus apply to non-negative angles not greater than a right angle. For greater and negative angles , see Trigonometric functions . Other definitions, and therefore other proofs are based on the Taylor series of sine and cosine , or on the differential equation f ″ + f = 0 ...
In this way, this trigonometric identity involving the tangent and the secant follows from the Pythagorean theorem. The angle opposite the leg of length 1 (this angle can be labeled φ = π/2 − θ) has cotangent equal to the length of the other leg, and cosecant equal to the length of the hypotenuse. In that way, this trigonometric identity ...
In mathematics and statistics, sums of powers occur in a number of contexts: . Sums of squares arise in many contexts. For example, in geometry, the Pythagorean theorem involves the sum of two squares; in number theory, there are Legendre's three-square theorem and Jacobi's four-square theorem; and in statistics, the analysis of variance involves summing the squares of quantities.
The reciprocal identities arise as ratios of sides in the triangles where this unit line is no longer the hypotenuse. The triangle shaded blue illustrates the identity 1 + cot 2 θ = csc 2 θ {\displaystyle 1+\cot ^{2}\theta =\csc ^{2}\theta } , and the red triangle shows that tan 2 θ + 1 = sec 2 θ {\displaystyle \tan ^{2 ...
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
Gauss published the first and second proofs of the law of quadratic reciprocity on arts 125–146 and 262 of Disquisitiones Arithmeticae in 1801.. In number theory, the law of quadratic reciprocity is a theorem about modular arithmetic that gives conditions for the solvability of quadratic equations modulo prime numbers.