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This is a list of anime based on video games. It includes anime that are adaptations of video games or whose characters originated in video games. Many anime (Japanese animated productions usually featuring hand-drawn or computer animation) are based on Japanese video games , particularly visual novels and JRPGs .
Title Video game of origin Year Production companies Network Devil May Cry [5]: Devil May Cry by Capcom: 2025 Studio Mir and Bootleg Universe: Netflix: Talking Tom Heroes: Suddenly Super [6]
The prior record holder was the Japanese release of J-Stars Victory VS, a game which was initially considered unlikely to be localised due to rights limitations involving multiple anime licenses. [64] [65] Dead or Alive Xtreme 3 eventually broke Play-Asia sales records as well. [66] Famitsu reviewed both versions of the game 32/40 (8/8/8/8). [67]
Gainax Co., Ltd. (stylized as GAINAX; Japanese: 株式会社ガイナックス, Hepburn: Kabushiki-gaisha Gainakkusu) was a Japanese anime studio famous for original productions such as Neon Genesis Evangelion, Royal Space Force: The Wings of Honnêamise, Gunbuster, Nadia: The Secret of Blue Water, FLCL, Magical Shopping Arcade Abenobashi, Gurren Lagann, and Panty & Stocking with Garterbelt ...
The Xbox version was the best received, garnering aggregate scores of 83% and 82/100 on the review aggregating websites GameRankings and Metacritic respectively. Reviewers praised Raven's variation on cel-shaded graphics. Due to the success of the game a sequel was made, X-Men Legends II: Rise of Apocalypse.
Drakengard 3 takes place roughly one hundred years before the events of the first Drakengard game, acting as a prequel to the first two games in the series.Despite being a prequel, Drakengard 3 mostly follows separate timelines unrelated to the events of Drakengard. [9]
ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and East Asia.Because there is a strong economic and cultural interlinkage that exists between anime, manga, and games in Japanese and East Asian culture at large, the term ACG is used to describe this phenomenon in relative fields.
A Nintendo 64 version was considered, but Acquire ultimately decided to focus on one platform for the best quality. [ 7 ] The original pitch used a futuristic science fiction setting, with characters performed using motion capture and a ninja aesthetic set in a near-future New York City.