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  2. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  3. Applications of UML - Wikipedia

    en.wikipedia.org/wiki/Applications_of_UML

    Applications of UML. UML (Unified Modeling Language) is a modeling language used by software developers. [1] UML can be used to develop diagrams and provide users (programmers) with ready-to-use, expressive modeling examples. [note 1] Some UML tools generate program language code from UML. [2] UML can be used for modeling a system independent ...

  4. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    UML state machine, [1] formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation. The concepts behind it are about organizing the way a device, computer program, or other (often technical) process works such ...

  5. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming. Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have ...

  6. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  7. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    The C4 model is a lean graphical notation technique for modeling the architecture of software systems. [1][2] It is based on a structural decomposition (a hierarchical tree structure) of a system into containers and components and relies on existing modelling techniques such as Unified Modeling Language (UML) or entity–relationship diagrams ...

  8. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    Event-driven architecture. Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test.

  9. State (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_(computer_science)

    State (computer science) In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; [1] the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space ...