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A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master. This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
In the 3.5 revision, the book of vile darkness is in the Dungeon Master's Guide, where it is considered a minor artifact. [19] For the fifth edition, the Dungeon Master's Guide lists the book as an artifact rarity wonderous item, penned by the lich-god Vecna. [20] The book can be found in the adventure #9448 Temple, Tower, & Tomb (1994). [21]
S. Petersen's Field Guide to Cthulhu Monsters is a 64-page sourcebook that details 27 creatures of the Cthulhu mythos, each with a full-page full-color painting and clues to help characters recognize them, and the supplement includes a key to help identify the monsters and a chart displaying their relative sizes.
The Underdark was described in detail in the 1986 manual Dungeoneer's Survival Guide, by Doug Niles. [5] It was also part of the Eberron campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the age of demons . [ 6 ]
Realms of Horror is a "supermodule" compiled from the S–series of Dungeons & Dragons modules, which were four distinct Advanced Dungeons & Dragons 1st edition adventure modules, designed for use by Dungeon Masters as pre-made scenarios that are ready to be played with minimal preparation.
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik ) as part of an "Acquaria" or "Aqua-Oeridian ...
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player ...
It is intended for use by Dungeon Masters who want to incorporate elements of horror into their game. It contains ideas for pacing and other elements of horror drama into the game, new rules for horror themed games (including the third iteration of the taint mechanic), as well as horror themed base classes, feats, prestige classes and NPCs (non-player characters).