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  2. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Flash Player 7: Additions to it include Cascading Style Sheets styling for text and support for ActionScript 2.0, a programming language based on the ECMAScript 4 Netscape Proposal [8] with class-based inheritance.

  3. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    It introduced the ActionScript 3.0 programming language, which supported modern programming practices and enabled business applications to be developed with Flash. Adobe Flex Builder (built on Eclipse) targeted the enterprise application development market, and was also released the same year.

  4. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework. Flox is a Backend as a Service targeting especially Starling developers (and built by the same team). GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  6. Stencyl - Wikipedia

    en.wikipedia.org/wiki/Stencyl

    Alternatively, Design Mode is a GUI that allows users to create modular game logic for actors and scenes using a visual programming language. The concept of Design Mode as a form of end-user development originated with MIT's Scratch computer language learning environment and was used with permission for Stencyl.

  7. Adobe Shockwave - Wikipedia

    en.wikipedia.org/wiki/Adobe_Shockwave

    However, with the release of Flash Player 11, GPU-based 3D rendering was now supported using Stage3D (the underlying API), Away3D or Flare3D (3D game engines). And after Adobe AIR was released, Flash programs could now be published as native applications, further reducing the need for Director. [7]

  8. Ruffle (software) - Wikipedia

    en.wikipedia.org/wiki/Ruffle_(software)

    As of February 2025, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 79% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...

  9. Lingo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lingo_(programming_language)

    Lingo is the primary programming language on the Adobe Shockwave platform, which dominated the interactive multimedia product market during the 1990s. [3] Various graphic adventure games were developed with Lingo during the 1990s, including The Journeyman Project , Total Distortion , Mia's Language Adventure , Mia's Science Adventure , and the ...