Search results
Results from the WOW.Com Content Network
CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [45] Roblox operates annual Easter egg hunts [51] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
An experimental nasal spray has helped clear toxic protein buildups in the brains of mouse models of Alzheimer's. Its developers believe the spray may help delay Alzheimer's by at least a decade.
An Alabama A&M football player who suffered a head injury during a game in October has died. The university announced that linebacker Medrick Burnett Jr. passed away on Tuesday evening, a month ...
Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...
By Idrees Ali and Phil Stewart. WASHINGTON (Reuters) - U.S. Defense Secretary Lloyd Austin told troops in a memo released on Thursday that the Pentagon was committed to an orderly transition to ...
Newer geometry shaders can generate new vertices from within the shader. Tessellation shaders are the newest 3D shaders; they act on batches of vertices all at once to add detail—such as subdividing a model into smaller groups of triangles or other primitives at runtime, to improve things like curves and bumps, or change other attributes.