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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The first study of GBG was published in 1969, [5] using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom. In the original study, the classroom was divided into two teams. The students were to engage in the math or reading activities as teams.

  3. Fourth grade - Wikipedia

    en.wikipedia.org/wiki/Fourth_grade

    Fourth grade - Wikipedia ... Fourth grade

  4. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning

  5. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics curriculum was developed by the University of Chicago School Math Project (or UCSMP ) [1] which was founded in 1983. Work on it started in the summer of 1985. The 1st edition was released in 1998 and the 2nd in 2002. A third edition was released in 2007 and a fourth in 2014-2015. [2]

  6. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    Windows, Macintosh. Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game

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