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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it. [6] In the above example, hiding causes the following:

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" are public, namely the "getName()" and "setName(name)" methods.

  4. Bounded quantification - Wikipedia

    en.wikipedia.org/wiki/Bounded_quantification

    The following example demonstrates how to describe types that can be compared to each other and use this as typing information in polymorphic functions. The Test.min function uses simple bounded quantification and does not ensure the objects are mutually comparable, in contrast with the Test.fMin function which uses F-bounded quantification.

  5. Plain old CLR object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_CLR_Object

    Plain Old CLR Object is a play on the term plain old Java object from the Java EE programming world, which was coined by Martin Fowler in 2000. [2] POCO is often expanded to plain old C# object, though POCOs can be created with any language targeting the CLR.

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Overriding refers to a subclass redefining the implementation of a method of its superclass. For example, findArea may be a method defined on a shape class, [2] triangle, etc. would each define the appropriate formula to calculate their area. The idea is to look at objects as "black boxes" so that changes to the internals of the object can be ...

  7. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    A service is any class which contains useful functionality. In turn, a client is any class which uses services. The services that a client requires are the client's dependencies. Any object can be a service or a client; the names relate only to the role the objects play in an injection.

  8. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once the storage has been allocated but before the inlined constructor initializes the object. [6] Thread B notices that the shared variable has been initialized (or so it appears), and returns its value.

  9. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language.