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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.

  3. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  4. Computer number format - Wikipedia

    en.wikipedia.org/wiki/Computer_number_format

    To approximate the greater range and precision of real numbers, we have to abandon signed integers and fixed-point numbers and go to a "floating-point" format. In the decimal system, we are familiar with floating-point numbers of the form (scientific notation): 1.1030402 × 10 5 = 1.1030402 × 100000 = 110304.02. or, more compactly: 1.1030402E5

  5. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  6. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]

  7. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    The significand (or mantissa) of an IEEE floating-point number is the part of a floating-point number that represents the significant digits. For a positive normalised number, it can be represented as m 0 . m 1 m 2 m 3 ... m p −2 m p −1 (where m represents a significant digit, and p is the precision) with non-zero m 0 .

  8. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    Floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance in computing, useful in fields of scientific computations that require floating-point calculations. [1] For such cases, it is a more accurate measure than measuring instructions per second. [citation needed]

  9. IEEE 854-1987 - Wikipedia

    en.wikipedia.org/wiki/IEEE_854-1987

    IEEE 754-2008 also had many other updates to the IEEE floating-point standardisation. IEEE 854 arithmetic was first commercially implemented in the HP-71B handheld computer, which used decimal floating point with 12 digits of significand, and an exponent range of ±499, with a 15 digit significand used for intermediate results.