Search results
Results from the WOW.Com Content Network
Lists of best-selling video games (29 P) Pages in category "Lists of video games by reception or rating" The following 14 pages are in this category, out of 14 total.
The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...
The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video ...
Pages in category "Video game content ratings systems" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes .
The system would be self-administered by game publishers who could use the system to label their games. The entire system was turned over to the SPA for its newly formed Recreational Software Advisory Council in 1994. The council formed RSACi in 1995, which was a branch which rated websites.
Game Software Rating Regulations (Chinese: 遊戲軟體分級管理辦法), also translated as Game Software Rating Management Regulations or Taiwan Entertainment Software Rating Information (TESRI), is the official video game content rating system used in Taiwan, and a de facto rating system for the Hong Kong and Southeast Asia markets.
How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.
With the threat of federal regulations, a group of major video game developers and publishers, including Acclaim Entertainment and Electronic Arts along with Nintendo and Sega, formed a political trade group known as the Interactive Digital Software Association in April 1994, with a goal to create a self-regulatory framework for assessing and ...