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Gumshoe System. The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found. The Gumshoe System is used in various games ...
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
Teen drama, paranormal romance, horror. A game about the messy lives of teenage monsters by Joe Mcdaldno (1st ed.), designed by Avery Alder (2nd ed.) Monsters! Monsters! Metagaming Concepts. 1976. Fantasy system where the player characters are monsters. Monsters and Other Childish Things. Arc Dream Publishing.
The X-Card is an auxiliary ruleset added to roleplaying or simulation games that allows all players, including the gamemaster, to remove content from the game if it has made a player uncomfortable. Players indicate that they want to edit out that content by tapping or holding up the X-Card. [1][2][3] TTRPG Safety Toolkit states "the group can ...
Visual Pinball. Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.
Role-playing games. A tabletop role-playing game (typically abbreviated as TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters ...
v. t. e. The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model.
Aria is based on the concept of the ' monomyth ', the theory that one fundamental story is at the core of most myths, legends and fairy tales. Unlike many other role-playing games which center on individual characters in a pre-set game world, Aria encourages players to create entire "player nations", using "Narrative Environments" (regional ...