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List of free analog and digital electronic circuit simulators, available for Windows, macOS, Linux, and comparing against UC Berkeley SPICE.The following table is split into two groups based on whether it has a graphical visual interface or not.
The EGS (Electron Gamma Shower) computer code system is a general purpose package for the Monte Carlo simulation of the coupled transport of electrons and photons in an arbitrary geometry for particles with energies from a few keV up to several hundreds of GeV. [1]
FEA, Multi-physics, Implict & Explict. TriMech Group: 2025: 1979: Paid: Linux, Windows: Agros2D: Multiplatform open source application for the solution of physical problems based on the Hermes library: University of West Bohemia: 3.2: 2014-03-03: GNU GPL: Free: Linux, Windows: CalculiX: It is an Open Source FEA project. The solver uses a ...
FEATool Multiphysics is a fully integrated physics and PDE simulation environment where the modeling process is subdivided into six steps; preprocessing (CAD and geometry modeling), mesh and grid generation, physics and PDE specification, boundary condition specification, solution, and postprocessing and visualization.
VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more.
COMSOL Multiphysics is a finite element analyzer, solver, and simulation software package for various physics and engineering applications, especially coupled phenomena and multiphysics. The software facilitates conventional physics-based user interfaces and coupled systems of partial differential equations ( PDEs ).
These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.
Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.