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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  3. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In DirectX 7 this was typically done using the DirectDraw API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add textures to the list to be drawn and finally call the End() method to draw the images ...

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 for Windows 10 requires graphics hardware conforming to feature levels 11_0 and 11_1 which support virtual memory address translations and requires WDDM 2.0 drivers. There are two new feature levels, 12_0 and 12_1, which include some new features exposed by Direct3D 12 that are optional on levels 11_0 and 11_1. [ 158 ]

  5. Category:DirectX - Wikipedia

    en.wikipedia.org/wiki/Category:DirectX

    DirectX 11; DirectX Diagnostic Tool; DirectX Graphics Infrastructure; Display list; DirectDraw; ... Windows Advanced Rasterization Platform This page was last ...

  6. DirectX Graphics Infrastructure - Wikipedia

    en.wikipedia.org/wiki/DirectX_Graphics...

    DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

  7. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...

  8. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later ...

  9. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.