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  2. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    The Xbox Development Kit (XDK) is a software development kit created by Microsoft used to write software for the 2001 Xbox gaming system. The XDK includes libraries, a compiler, and various tools used to create software for the Xbox. The XDK has the option to integrate itself into Microsoft Visual Studio 2002 or 2003.

  3. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    An Xbox Debug Kit, intended for game developers on porting PC games to the Xbox. Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development.

  4. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit. [22] Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles.

  5. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...

  6. Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/Xbox_360

    The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [109] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.

  7. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was ...

  8. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew was since re-enabled on any Xbox 360 with dash 2.0.7371.0 or lower via an exploit referred to as the JTAG / SMC hack but was promptly patched again by Microsoft with the 2.0.8495.0 update. Homebrew has now become available on most Xbox 360 consoles due to the Reset Glitch Hack. It works on all current dashboards up to the latest revision.

  9. Xbox (console) - Wikipedia

    en.wikipedia.org/wiki/Xbox_(console)

    Xbox Live was released in November 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a headset and a subscription. [73] [74] While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features. [75]