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The term box art (also called a game cover or cover art) can refer to the artwork on the front of PC or console game packaging. Box art is usually flashy and bombastic, in the vein of movie posters, and serves a similar purpose. [9] Additionally, screenshots on the back of the box often mix in-game sequences with pre-rendered sections ...
The Galoob decision continues to influence legal discussions of fair use of copyrighted video game content, such as how to apply the principle of permanency to a live stream or Let's Play. [22] By deterring companies from being overly litigious, the case was essential to the future of video game modding in the United States and globally. [3]
Hardware hacking has allowed this Nokia N9 smartphone to run with Xfce, a desktop interface on an postmarketOS, an alternative operating system. The hacking of consumer electronics is a common practice that users perform to customize and modify their devices beyond what is typically possible. This activity has a long history, dating from the ...
A patent attorney for Nintendo, Koji Nishiura, said of the company's stance on emulation, "While you can't immediately claim that an emulator is illegal in itself, it can become illegal depending on how it's used", and cited examples of emulation disabling security features or providing links for acquiring game ROMs as cases they consider ...
In this sense, video games can be treated as computer programs and, thus, are classified as works of authorship; in that case, the source code for a video game is classified as a literary work. If pictorial or graphic authorship predominates, a video game may be classified as a visual arts work.
The earliest video game case law had protected the designs in Galaxian and Pac-Man. But later cases such as Data East USA, Inc. v. Epyx, Inc. found that it is permissible to make a video game clone with similar ideas and principles as another game, since copyright does not protect an idea, only the specific expression of that idea. A trial ...
Fan translation (known as "translation hacking" within the ROM hacking community) is another type of ROM hacking; there are also anti-censorship hacks that exist to restore a game to its original state, which is often seen with older games that were imported, as publishers' content policies for video games (most notably, Nintendo's) were much ...
The economic loss caused by digital piracy before the year 2000 is estimated to be worth $265B and in 2004 it was found that 4% of box office receipts were lost. Both piracy and economic losses due to piracy are trending upwards. Lost revenues due to digital piracy were estimated to reach $5 billion by the end of 2005.