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Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
The PCs encounter a number of undead and Cult members while exploring Castle Darkhorn, but are attacked by the Cult as they exit, and assisted by Harpers after the battle. The PCs learn that the Cult plans to make the Moonshaes into the personal realm of Bane, and are striking at Caer Callidyrr, the High King's castle.
Treasure Hunt is an adventure module for the Advanced Dungeons & Dragons (AD&D) role-playing game, written by Aaron Allston for the 1st edition Advanced Dungeons & Dragons (AD&D) rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island ...
The player can ship goods from planet to planet for a fee and take on simple missions including delivering people and goods, destroying pirates, and guarding the space lanes. As the player completes missions, the player's character gains reputation points, eventually gaining enough points to be asked to help rid Realmspace of a terrible danger.
An encounter with a pirate ship leads into a look at the dwarven land of Kayolin. Each entry features concise but informative sections on culture, climate, and trade. The book also introduces a gallery of personalities, among them the undead Lord Soth and Sivart of the Kagonesti. The second half of the book contains less fiction but more ...
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.