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The user can find many types of content in the captive portal, and it's frequent to allow access to the Internet in exchange for viewing content or performing a certain action (often, providing personal data to enable commercial contact); thus, the marketing use of the captive portal is a tool for lead generation (business contacts or potential ...
The WiFiDog authentication server is a PHP and PostgreSQL or MySQL server based solution written to authenticate clients in a captive portal environment. WiFiDog Auth provides portal specific content management, allows users to create wireless internet access accounts using email access, provides gateway uptime statistics and connection specific and user log statistics.
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
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Open-source games that are free software and contain exclusively free content conform to DFSG, free culture, and open content and are sometimes called free games. Many Linux distributions require for inclusion that the game content is freely redistributable, freeware or commercial restriction clauses are prohibited.
Video games whose source codes have been released to the public under a free license. The games' assets, however, may still be under a proprietary license. The games' assets, however, may still be under a proprietary license.
UTM distribution with routing, firewall, anti-spam and anti-virus for web, FTP and e-mail, OpenVPN, IPsec, captive portal functionality, and captive portal (missing in community version). Endian Firewall Community (EFW) is a complete version for x86. The anti-virus for EFW is Sophos or ClamAV. The intrusion protection is Snort. fli4l: Active
Game Jolt partnered with Felix, Sean "Jacksepticeye" McLoughlin and Mark "Markiplier" Fischbach to host "Indies vs Gamers" in July 2015. [13] The requirements for entries were arcade games using the Game Jolt Game API highscore tables, to be made between the July 17–20 [14] and the top 5 games were played on the partner's YouTube channels ...