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  2. V-model (software development) - Wikipedia

    en.wikipedia.org/wiki/V-Model_(software_development)

    In software development, the V-model [2] represents a development process that may be considered an extension of the waterfall model and is an example of the more general V-model. Instead of moving down linearly, the process steps are bent upwards after the coding phase, to form the typical V shape.

  3. V-model - Wikipedia

    en.wikipedia.org/wiki/V-Model

    The V-model is a graphical representation of a systems development lifecycle.It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. There is 1 pending revision awaiting review. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language ...

  6. Execution model - Wikipedia

    en.wikipedia.org/wiki/Execution_model

    The C and Java execution models are sequential, and they state that the timeline has activities that come before the call to "gain ownership of the lock", and activities that come after the call. Likewise there is a "give up ownership of the lock" operation. In C this would be pthread_mutex_unlock(&myMutex). In Java this would be lock.unlock().

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

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    mail.aol.com

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  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.