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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software 's 1994 video game JumpStart Kindergarten .
This category is for games played informally by children of all ages. Subcategories ... Children's educational video games (15 C, 310 P) Classroom games (4 P) D.
The Madeline video-game assets were distributed among several companies at the turn of the 21st century; The Learning Company (formerly SoftKey) became a subsidiary of Mattel's game division, Mattel Interactive. [134] Mattel sold Mattel Interactive in 2000 to the Gores Group, a privately held international acquisition and management firm.
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool in August 1998 and superseded by a new title JumpStart Advanced Preschool in 2002.
In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.
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