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Robot Arena 2: Design and Destroy (or just Robot Arena 2 or RA2 as most people called it) was released two years after the original. In late 2001, a tech demo was released by Infogrames as a promotional release for the game. It was merely an open sandbox where the player could control three robots. It contained two flippers, a saw blade, some ...
Rock 'Em Sock 'Em Robots Arena is a video game developed by Paradox and published by Mattel Interactive for the PlayStation in 2000. Reception. Reception.
Also termed the Doom 3 engine; features advanced: lighting, shadows, interactive GUI surfaces. id Tech 4.5: C++: 2011 C++ via DLLs: Yes 3D Windows, Linux, macOS: Doom 3: BFG Edition: GPL-3.0-or-later: Improvements to the id Tech 4 engine. id Tech 5: C++, AMPL, Clipper, Python: 2011 Script Yes 3D Windows, macOS, Xbox 360, Xbox One, PlayStation 3 ...
Robot Arena 2: Design and Destroy is an Action game. The player controls a radio-controlled robot which battles it out with other robots in order to win. Ways to win a battle include destroying the opponent's control board, immobilizing the opponent (such as flipping them over), having the most points at the end or in some cases eliminating them by pushing them into pits.
Custom Robo Arena is the only game in the Custom Robo series that received a global release, which released in North America, Europe, and Australia in 2007. It is the only game released for the Nintendo DS to feature a two-player mode with the Nintendo Wi-Fi Connection including voice chat, Multi-Card play, and DS Download Play.
Robot combat involves remotely controlled robots fighting in a purpose-built arena. A robot loses when it is immobilized, which may be due to damage inflicted by the other robot, being pushed into a position where it cannot drive (though indefinite holds or pins are typically not permitted), or being removed from the arena.
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Robot Wars: Arenas Of Destruction received mixed to negative reviews. It has a GameRankings score of 41.00% and 50.50% for the PC and PlayStation 2 versions respectively. [1] [2] CVG awarded the game 56 out of 100, citing unresponsive controls and lack of difficulty as the reasons for the low score.