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  2. Active Worlds - Wikipedia

    en.wikipedia.org/wiki/Active_Worlds

    Active Worlds. Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds ...

  3. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is an online multimedia computing platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world. Developed and owned by the San Francisco –based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  4. 1964 New York World's Fair - Wikipedia

    en.wikipedia.org/wiki/1964_New_York_World's_Fair

    The 1964 New York World's Fair (also known as the 1964–1965 New York World's Fair) was an international exposition at Flushing Meadows–Corona Park in Queens, New York City, United States. The fair included exhibitions, activities, performances, films, art, and food presented by 80 nations, 24 U.S. states , and nearly 350 American companies.

  5. Red Light Center - Wikipedia

    en.wikipedia.org/wiki/Red_Light_Center

    Genre (s) Virtual world. Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red Light District. The online community site offers users virtual nightclubs, hotels, bars, movie theaters and stores.

  6. Solipsis - Wikipedia

    en.wikipedia.org/wiki/Solipsis

    Solipsis. Solipsis is a free and open-source system for a massively multi-participant shared virtual world designed by Joaquin Keller and Gwendal Simon at France Télécom Research and Development Labs. It aims to provide the infrastructure for a metaverse -like public virtual territory. Relying on a peer-to-peer architecture, the virtual world ...

  7. MyWhoosh - Wikipedia

    en.wikipedia.org/wiki/MyWhoosh

    MyWhoosh is a free-to-play online cycling game that simulates real-world cycling scenarios and challenges. The game allows users to create and customize their own virtual cyclist, bike, and clothing, and join various online events, such as races, tours, and group rides. The game also enables users to communicate with other players through voice ...

  8. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    v. t. e. A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means ...

  9. Twinity - Wikipedia

    en.wikipedia.org/wiki/Twinity

    Mode (s) Multiplayer. Twinity is a 3D online virtual world. Initially developed by Metaversum GmbH, it is currently held by ExitReality. The game offers its population, called Twinizens, to navigate around virtual (historical) versions of real-world cities, also called a mirror world or a Metaverse. A public beta began in September 2008, with ...

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