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The two widely used forms of modern RAM are static RAM (SRAM) and dynamic RAM (DRAM). In SRAM, a bit of data is stored using the state of a six-transistor memory cell, typically using six MOSFETs. This form of RAM is more expensive to produce, but is generally faster and requires less dynamic power than DRAM.
Rambus's RDRAM saw use in two video game consoles, beginning in 1996 with the Nintendo 64. The Nintendo console used 4 MB RDRAM running with a 500 MHz clock on a 9-bit bus, providing 500 MB/s bandwidth. RDRAM allowed N64 to be equipped with a large amount of memory bandwidth while maintaining a lower cost due to design simplicity.
Synchronous graphics RAM (SGRAM) is a specialized form of SDRAM for graphics adaptors. It adds functions such as bit masking (writing to a specified bit plane without affecting the others) and block write (filling a block of memory with a single colour). Unlike VRAM and WRAM, SGRAM is single-ported.
The operating system will place actively used data in RAM, which is much faster than hard disks. When the amount of RAM is not sufficient to run all the current programs, it can result in a situation where the computer spends more time moving data from RAM to disk and back than it does accomplishing tasks; this is known as thrashing.
An affordable RAM Disk compatible with all Windows Workstation and Server OS versions (32- and 64-bit) starting from Windows 2000. The content of the RAM Disk can be made 'persisted' i.e. saved to an image file on the hard disk at regular times and/or at shutdown, and restored from the same image file at boot time.
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In the late 1980s IBM invented DDR SDRAM, they built a dual-edge clocking RAM and presented their results at the International Solid-State Circuits Convention in 1990. [ 6 ] [ 7 ] Samsung released the first commercial DDR SDRAM chip (64 Mbit ) in June 1998, [ 3 ] followed soon after by Hyundai Electronics (now SK Hynix ) the same year. [ 8 ]