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Blue Crystal Staff The Blue Crystal Staff is a magical item with healing powers in the Dragonlance campaign setting. It plays a central role in Dragonlance: Dragons of Autumn Twilight. [28] [29] The story of the discovery of the Staff by a barbarian named Riverwind is presented in several different versions within the Dragonlance franchise. [30]
Asymmetric costs – ensure the cost of enemy losses (or objectives) is at least an order of magnitude higher than the costs of attacking. Budget like a business – Ensure there is sufficient funds and revenue streams to finish the war.
Staffing theory [1] is a social psychology theory that explores the effects of behavior settings being either understaffed or overstaffed. Understaffing refers to the idea that there are not enough people for what the behavior setting promotes, whereas overstaffing is an overabundance of people. The term staffing theory was previously known as ...
The three-section staff has the advantage of being usable as a long-range (whip), mid-range (flail or two section staff) or a short-range (pair of escrima) weapon. Acting as an extension of the user's arms, the three-section staff can strike, flail, block, choke, trap, disarm and whip, often with different sections of the staff acting at the ...
Psychology is the scientific study of mind and behavior. [1] [2] Its subject matter includes the behavior of humans and nonhumans, both conscious and unconscious phenomena, and mental processes such as thoughts, feelings, and motives. Psychology is an academic discipline of immense scope, crossing the boundaries between the natural and social ...
The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), [37] a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.
In psychology, compensation is a strategy whereby one covers up, consciously or unconsciously, weaknesses, frustrations, desires, or feelings of inadequacy or incompetence in one life area through the gratification or (drive towards) excellence in another area. Compensation can cover up either real or imagined deficiencies and personal or ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.