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BASIC 8 (or BASIC 8.0) – "The Enhanced Graphics System For The C128" – was an American-designed graphics system developed by Walrusoft of Gainesville, Florida [1] and published in 1986 by Patech Software of Somerset, New Jersey. The system was an extension of Commodore's BASIC 7.0 for the Commodore 128 computer.
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.
BASIC-8, is a BASIC programming language for the Digital Equipment (DEC) PDP-8 series minicomputers.It was the first BASIC dialect released by the company, and its success led DEC to produce new BASICs for its future machines, notably BASIC-PLUS for the PDP-11 series.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
The price of graphics hardware varies with its power and speed. Most high-end gaming hardware are dedicated graphics cards that cost from $200 up to the price of a new computer. In the graphics cards department, using integrated chips is much cheaper than buying a dedicated card, however the performance conforms to the price.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.