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A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Download as PDF; Printable version; In other projects ... move to sidebar hide. Help. Algorithms used in Computer graphics. See also Category:Computer ... Bresenham's ...
It is one of the earliest algorithms discovered in the field of computer graphics. The midpoint circle algorithm shares some similarities to his line algorithm and is known as Bresenham's circle algorithm. [3] [4] Ph.D., Stanford University, 1964; MSIE, Stanford University, 1960; BSEE, University of New Mexico, 1959
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
Bresenham's line algorithm; Bump mapping; Cel shading; Channel (digital image) Clip coordinates; Clipmap; Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color space; Colour banding; Color bleeding (computer graphics) Compositing; Computational geometry; Compute kernel; Computer animation; Computer graphics ...
An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing, Bresenham's line algorithm is
The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.