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Skyward Sword received critical acclaim; it has a score of 93/100 on the aggregate site Metacritic, based on 81 reviews. [62] It was the site's 10th highest scoring game of 2011, [78] and ranked as the 6th best-reviewed Wii game. [79] Skyward Sword was the third Zelda game and the sixteenth video game to receive a perfect score from Famitsu. [68]
Within the Zelda chronology, The Minish Cap takes place between Skyward Sword and Four Swords, making it the second story in that timeline. [8] As a prequel to Four Swords, The Minish Cap tells the backstory of Vaati and the creation of the Four Sword, which both feature in Four Swords and its sequel Four Swords Adventures.
The Legend of Zelda [a] is a video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka.It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.
The Legend of Zelda: Skyward Sword Original Soundtrack: November 23, 2021 [151] CD 187-track 5 disc set released by Nippon Columbia. [152] A limited collector's edition was released, containing a music box that plays the track "Ballad of the Goddess". The Legend of Zelda: Tears of the Kingdom Original Soundtrack: July 31, 2024 [153] CD
Fi was first revealed at E3 2009 in concept art for Skyward Sword alongside Link. [106] The designers created Fi to serve as a counterpart to the silent protagonist in order to provide hints, navigation and storytelling. [107] Fi is a humanoid spirit that resides within a sword called the Goddess Sword, which eventually becomes the Master Sword ...
In the mythology of the series, the Master Sword is a divine object—in Skyward Sword, it originates in the Goddess Sword, created by the goddess Hylia, and is inhabited by a humanoid spirit named Fi. [6] Over the course of the game, the Goddess Sword is transformed into the Master Sword, a powerful blade that has the magical ability to repel ...
In the Link's Awakening remake, Link's sword, shield, and upgrades are permanently equipped, allowing more items to be equipped to action buttons in comparison to the original game. [13] Various minigames also received updates, such as realistic physics in the claw crane minigame. [14]
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]
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